Saturday, 13 December 2008

Discotech?!

The final render featured some weird flickering surfaces, possibly due to lighting or the camera clip plane. Still not sure what the main cause of the problem is, and hope to find out in the near future. Just a shame it was included in the final. On a positive note, learn by mistakes and avoid in the future.

Friday, 12 December 2008

Occlusion Layers

Some of the occlusion layers that rendered using the render farm. Gives a good idea of the exact scale.

What should have been...




These are some shots from the film, complete with occlusion layer. As you can see it adds more depth to the frames and a slight textured feel. It was a real same they didn't render, but this is a major lesson for the future.

From Sketch to Screen

Showing the process from the concept sketch, occlusion layer, colour, then combined for the final frame. Due to problems rendering using the farm, we decided to cut the occlusion layer out resulting in the final film looking more like frame three.

Sunday, 7 December 2008

Portrait Test

For the end credits i made a screen capture of myself, adopting the style of an old western. Doesn't look too bad, tried adding a hat but it looked bad. I left some extra space to the right, in case text needs to be added.

Monday, 1 December 2008

Mirror's Edge

Looking at the game Mirror's Edge, i noticed the very plain shaded wall's and buildings very similar to the look we are trying to achieve. The colour palette used in the game was fairly limited apart from the odd red, normally indicating a direction or action. White and blue was mainly used, give the game a unique look but without making the city look to cluttered, to avoid getting lost. The white's and blue's created a perfect canvas for large bold shadows and shapes.

Sunday, 30 November 2008

Ramp Shader [Updated]

Update on the ramp shader. Starting to look better now, with bold shapes and outlines. The colour really adds depth to the environment. Was really worrying about this over the weekend. But it's starting to get there now. Have to apply the sky in after effects later on. The mountians still need colour.